Ok I finished detailing my high poly as much as I have the time to do... He is just under 4million polys for the high poly. I took my low body base I started Zbrush with and refined his geometry a bit and got him to just under 4000 polys and then I did his Normal and Ambient Occlusion maps. I am in the middle of patching up his AO map, and am considering redoing his normal maps (time permitted) This is only the second time I have done this so not even close to getting a nice perfect normal map :P Anyways here is 4mill poly detail on 4000 poly model.
Wednesday, September 19, 2007
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