Friday, September 21, 2007

Satyr WIP 4

Didn't get any sleep last night so I experimented on his texture with some photo manipulating and manual painting I am liking it so far. I added some better looking fur to his legs, gave him eyes with material presets, also added some other details, in his chest, horns, scars. I need to think of a name for him. I intended for him to a messenger/musician working with/for Pan maybe once I make him some pan flutes a name will come to me. Crit and Comments are welcomed and encouraged. Thanks

Satyr WIP 3 and General Horatio status report

So I redid my low poly (well started with previous just fixed alot and added a bit of geometry) because the normal maps were looking odd in the face. So yeah I think they look better now. I have blocked in his texture with some basic colors and textures of skin, fur, fabric there is always more work to do so he isn't done yet. For General Horatio his texture is getting near complete and I decided to start rigging him so I can try and give him a killer pose with my wicked animation ability :P Should have him done by next week... Or else I fail 3D Am 300 ! My Satyr is due tomorrow at 6pm I believe so wish me luck.

Wednesday, September 19, 2007

Satyr WIP2

Ok I finished detailing my high poly as much as I have the time to do... He is just under 4million polys for the high poly. I took my low body base I started Zbrush with and refined his geometry a bit and got him to just under 4000 polys and then I did his Normal and Ambient Occlusion maps. I am in the middle of patching up his AO map, and am considering redoing his normal maps (time permitted) This is only the second time I have done this so not even close to getting a nice perfect normal map :P Anyways here is 4mill poly detail on 4000 poly model.

Tuesday, September 18, 2007

Satyr WIP1

SO this is going to be a clutch finish if I can finish this character gotta have the character done by this friday. He needs to be a low poly character using Normal maps much like General Horatio but rather then 3 months I have 2 weeks... I am going to die and this project is going to be brought to you by NOS Energy Drinks. I have the the high poly almost done just need to add a few more details to the sculpt and then add details like pores, scares, wrinkles and what not. Gonna try and have that done tonight or tomorrow. Then I am going to refine my medium poly into the low poly (possibly build the low poly from scratch but I doubt it, I know thats the proper work flow but I don't know if time will allow that) And do the normal, Ambient Occlusion, and Albedo maps the same night I finish the low poly then try and pull off the texture in one night!!!! Here is what the high poly is looking like so far if anyone reads this Blog Critique is welcomed and Encouraged like always. The Character is my take on satyr how the head is structured was influenced by that thing on the cover of pans labyrinth I haven't seen the movie yet so I don't know his name I just like how his nose flow right into the shape of his head, It gives a nice feel to the characters look of both Sinister and a loyal Hero.

Thursday, September 6, 2007

General Horatio Status

I learned some new tricks today on doing normal maps, which is great because I was having trouble with them SO YAY! but seriously kinda sucks at the time because now I have to re unwrap and re block in colors (which may not take as long because an ultimapper trick I was told of today. I will keep this updated if anyone cares.

General Horatio WIP 5


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I blocked in the colors on the textures next step is to work on details and make his armor look more war torn!

Sunday, September 2, 2007

General Horatio WIP4


So yeah I took him in to Zbrush (his face) now I am going to make the normal maps on his 11k counterpart this is what the high poly looks like with just him (no big helmet or rank cloth)
My ultimapper isn't working so I will have my normal maps posted as soon as I get them working.