The character and his bike come in at around 12000 poly's with 1 texture map each, 1 normal, 1 spec, (1 glow in the process)
Thursday, December 6, 2007
General Horatio's Personal Transport
The character and his bike come in at around 12000 poly's with 1 texture map each, 1 normal, 1 spec, (1 glow in the process)
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1 comment:
Looking SEXY.
In your older concepts the edges seem a lot harder. I like that harder look. Maybe you should actualy model the side panels with the rivets, instead of making them part of the texture. A good example is the headlight/fuel tank up in the front. The way the panels are seperated, and layered on top of each other. Yeah! I'm jealous. :(
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